If you really want to go with navy stuff go with Base Strike. You don’t need a navy. So i decided to give naval surface units (apart from destroyers) another chance when i bought MtG DLC. AI has no answer to sub 3 spam. Hey r/hoi4! I would like to know which kind of tank (light, medium, heavy) is more better and in which situation. A basic panzerschiffe is going to cost 5235 IC 4S (steel), which is a pretty major investment for only 220 HP, which is an IC/HP ratio of about 23. I've never been great at the naval side of HOI4 and haven't played a. as USA i wait til Japan declare war, with USA superproduction + DD or SUB spam, the Japan arent able to dont even touch Philipines. The attention this task entails obviously depends on which country the player is controlling. 2 inch Mortar. E. 42 Badges. Tank destroyers are worth it situationaly on multiplayer games only. Essentially, all Capital Ships would gain a small number of additional attacks (2 for Heavy Cruisers, 3 for BC/BB, 5 for SuperBattleShip?) with less damage and (much. There was a discussion about this within the past month on the PDX forums (sorry, don't have link handy). 1. 2 light cruisers are the same cost as a Heavy + destroyer, and the only. r/hoi4. As we all know ships in Hoi4 have been completely changed the old. 375K subscribers in the hoi4 community. Support artillery: Basically free soft attack bonus to your divisions. They should have minimum guns, maximum engine and. Putting one heavy tank destroyer in a 40 width infantry division can help hold any defensive line. New comments cannot be posted and votes cannot be cast. A grand total of over 1200 ships in all sizes was built; growing from 244,000 (1941) to over 2. Destroyers > Submarines > Light Cruisers > Air > Capital ships > Screens. Focus on both carrier and regular naval bombers. Heavy tanks just have a better gun- mediums are stuck with the high velocity 2 gun at best, which has less soft attack than what heavies have. Hearts of Iron IV Ai naval invasion spam is out of control and is ruining the fun in my games. View community ranking In the Top 1% of largest communities on Reddit. HOI4 Special: Subs with snorkels, lots of Naval bombers. Reply. You can put groups of DDs on Invasion support to have them tag along with the troop transports. Report. Created by Freezer. Yes, adding super heavy TDs to infantry divisions is "best". Archived post. then you get an upgrade of . Yeah, the Wikipedia hasn't been updated since 1. Italy has sufficient surface fleet to not require anything more than those. ago. Check it out here. I thought I'd just use paratroopers to get to North America, but distance from Faroes to Iceland is too long for my paratroopers. Destroyer with only torpedos. -The ideal screening composition is 3 screens to 1 capital ship, but it is recomended to use a 4:1 ratio so that your capitals aren't vulnerable the moment one destroyer dies. Torpedoes are OP right now. . I have a feeling it will get crushed by a large stack or by naval bombers. Navy Works like: 1 Admiral has a Fleet, each fleet has different Task Forces. The subs should have good torps and the best snorkel you have, and be split into packs of 8-12 (any more and there will be operational penalties). In Kyushu you can only build 1, so add a 3rd factory to Tokai. The major navies began building torpedo cruisers shortly after the invention of the locomotive Whitehead torpedo in the 1860s. Development is still ongoing, but it's definitely going and there's a very active Discord if you want to engage with the devs and the community. And of course the piercing. The problem is Meta and how mechanics work. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. a tragedy that will halt Japan for the rest of the game. In that case I usually design destroyers with the. Or you could just spam light cruisers + destroyers/subs to wreck the enemy screens then destroy the capitals with torps. Once there are no screens left the light guns are allowed to target the heavy ships. Destroyer spam is the old meta. Mechanized = low breakthrough, SPG = low breakthrough, tank destroyer = low breakthrough. Puppet and annex to get the fleet. a other light cruisers + destroyers and allow the capitals, heavy cruisers & carriers to be destroyed by anything that breathes on them. 0 unless otherwise noted. Many-player Macro-Micro WW2 game: HOI4 /pre-- WW1 Global grand strategy game: Pride of Nations Favorite Game I may never have time enough to play thoroughly: CK2. Don't let your navy engage for. [41]Subs are fine for playing defense and raiding convoys, but they no longer give sea control to allow invasions. cheap while being multi purpose, and for the cruisers, some lvl 1 heavy batteries + lvl 3 dual purpose guns, (+ radar an good targeting) preferably on the 1940 hull. ; About Hearts of Iron. For comparison, the BC1 costs 6853. Keep the roaches cheap. I am no expert at naval, but I think light cruisers are best used as anti-destroyer (spam light attack). . AI can't really handle high tier subs with snorkels so that's an easy way to kill ships on a budget. I & ML 3 inch mortar. Subs aren't great at that tough, but they will survive longer than ordinary fleets when facing superior numbers. have like 10-20 of these in each task force for sinking enemy capital ships after their screens are gone. 1. New research tab "Mechanized Infantry" containing Mechanized, Armored Cars (LaR), and Trains. 11. The difficulty with HoI4 is there are SO many things that exploit the AI, or mechanics, it's impossible to find a balance everyone agrees on. But the rational answer is to add support anti tank companies to your infantry templates. During the pacific campaign I cannot recall which battleship it was but an american battleship was attacked by light cruisers and frigates at night. They are sitting ducks unless you upgrade them. ago. But if capitals aren't in the mix the torpedo cruisers go down hard every time. I decided to test out what anti air does exactly for a ship. 1936 Battleship. For naval doctrine, almost always use trade interdiction. Edit to link to my cut/paste. The result is a 1:10 K/D ratio for my fighters (I had 1600 heavy bombers and 6000 fighters at the start of the war) and 75% of. LC have much better surface detection values and AA (DD are mostly Sub Hunters and meat fodders) Destroyers work best in three roles: ASW, AntiAir & cannon fodder (not a slap- its better if their battleships are aiming at these while your BB is aiming at their BB). They're self-propelled and are fired from torpedo tubes carried by certain vessels that generally have a smaller displacement than a Battleship, with its primary. Conclusion is that regardless if we use a medium or heavy tank destroyer, their armor with only work against divisions without anti-tank. Paradox needs to really study themselves some actual military history. well the original TNO was exposed as the toxic and degenerate shithole it was and as a result lost a large amount of fans and now some people on /v/ are trying to make a better version. Filling cruiser with "proper" heavy guns (not just a single to classify it as a capital) - is a counter to "light attack heavy cruiser" spam, actually. Tech: *Research towed artillery immediately to get the line gearing. The navy gives you the agency to go and do anywhere, and not be locked to the limitations of a contiguous land passage. First I tested out land based naval bombers vs ships. Testing anti air. for me the destroyers have 1 dual purpose gun, 1 torpedo tube and 1 depth charge. ago. Hearts of Iron IV 44601 Bug Reports 14668 After Action Reports (AAR) 1. III DEMS & SBML two-inch mortar. In my Germany game i got 2x superheavy battleship (upgraded full slots ofc) after 2 years of building time by 1942, some heavy cruisers and plenty of AA/submarine hunter. TL;DR: TD is cheaper has more armor and A LOT more piercing than SPArty. Multiply this a few times et voila! Mostly empty max engine. When you have the appetite for a difference experience than vanilla HOI4, perhaps try Black ICE/Total War/Hearts of Oak. Bait them into encirclement or just out murder them. You build a variant with torpedo launchers. BEST SHIP = light cruisers with good spotting ability and perhaps good antisub or light attack (to take out destroyers, subs, or other cruisers). Air Superiority is especially crucial as Germany. If fighting in the Mediterranean or the North Sea, don’t bother with carriers. any tactic will defeat AI. There is no point in adding more than three main batteries. You could use roach destroyers for the job, but their detection is pretty poor, so you’d need a bunch extra. Building a tank destroyer division is something that may work as well. Design/update the best anti-sub destroyer you can. If they hit 0 manpower before you you win. ago. 404 5. You have to research that variant after researching the basic tank chassis. The japanese were able to completely disable the ship but not sink it due to their lack of big guns. Hard meta is a mix of cheap roach destroyer screens with good engines and only one gun, torpedo destroyers, and light attack light cruisers. The problem the USSR faces is building up enough of a meat shield to hold back or slow Barbarossa until it can build up forces for a counter attack. It does not change tanks' stats. No, spam Destroyers and Battleships, maybe add some subs or Heavy Cruisers, then you've got a great navy. Maybe AA to help vs bombers. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. light battery 1 its cheap, destroyer guns. Same result. You want to maximize soft attack. Members Online • [deleted] Are the destroyer useless? Discussion. This game takes the civ test I did for this video: and turns it. 7-inch guns on Scharnhorst but was hit several times by the German ships' secondary armament and sank at 17:25. Swiftly find equipment tags to use with console commands such as add_equipment in Hearts of Iron IV. Generally, you do not need SPG with heavy or medium tank divisions. ) OTOH the penalties are capped at 10, so if you want to build 20 carriers per fleet you will wreck any enemy fleet. Tank Destroyer. Win. They can cover more ground, do better encirclements and they have less supply issues. But, Naval AI is doesn't exist so you can't really go wrong with anything you do. Screening Ships have a rock paper scissors concept with Armored Light Cruisers defeating Destroyers defeating unarmored Light Cruisers. If you want to hunt surface fleets, you ll need at least 30 subs i would say. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. 0 unless otherwise noted. k. Hulls are the foundational component of ships, and are unlocked through research. They win a few battles but I don't seem to make progress. Mostly its enough against most of players, who spamming. this is good but don't spam these as screens. This guide is based on the naval meta of hoi4 multiplayer. I would say subs are the most OP. Mid 1. Destroyer are great against sub, but terrible at surface warfare. Stack at least 8 divisions per tile. com], you can see the full formula for calculating losses and damage. Capitulate a major with a fleet. In my current HOI4 MP game, Soviet heavy tank destroyers attached to a few select Soviet infantry divisions are killing German medium tanks at a 4:1 ratio. Is composed of heavy tank destroyers and destroys heavy tanks. The combination of speed and visibility make your ships much more difficult to hit. I made this mod to change naval combat, removing all the cheese that Paradox left in, and adding some more realism to the whole naval combat mechanic. I thought I'd just use paratroopers to get to North America, but distance from Faroes to Iceland is too long for my paratroopers. Spam divisions/planes. Atari774. 65, which is about 21. 4 CVs + 2~4 BBs + Screen for each Battle Fleet. But, Naval AI is doesn't exist so you can't really go wrong with anything you do. variants) that can be produced by dockyards. So the heavy cruisers kill the screens, and the destroyers kill the capital ships. 5 are probably the widths you want to go for. Give your sub snorkel, best (and maximum amount of) torpedos and best engine. 9x7=251 , Almost cheaper than a motorized artillery battalion (about 231)! the combat STATS are very, very powerful, High penetration, high armor , good soft/hard damage, high. Sub 3’s are very good, and they are very quick to build. I wouldn't produce more then 8 of them for the beginning of war. 1, each battalion weighs 0. Spam subs, make small task fleets, set on an engagement threat level that avoids huge loses and let em rip. Creating a task force composition will also activate automatic reinforcements. Interception detection). A destroyer with no depth charges will be eagerly dumped into convoy escort, and a 22-knot dreadnought and 30-knot fast battleship will be equally-rated for their role in a battlefleet. The Detroit arsenal just gives you 10% more medium tanks and that might be more important. CLs are more flexible (more modules that can be mounted) but also more fragile, and are screening ships. In the armor research tree, each tank model has 3 little boxes on the right, the top one of those is the tank destroyer. Lots and lots of mines. 8 PATCH nerfed the SS3 + SS4 and buffed convoy escorting, DDs, radars and depth charges. 5 production per day. I've tried doing something similar and completely segmenting my army before, e. Ardent scored one hit with her 4. R5: I had a theory that if you destroy all airbases in the first week of the war, then their airforce will be crowded in ruined airfields, leaving them extremely inefficient. The doctrine. These go to your deathstack fleet Optional: A few light cruisers with nothing but radar and Floatplane Catapults. Finally, use destroyers for your torpedo attackers. -Sub spam + naval raiding. I alternate between those two, recruiting. Contents. Depends on your viewpoint. Better to go the avoidance route. Use fast light cruisers as screen killers with maximum dual-purpose secondaries, and light guns. The Ai cannot handle it. The sole purpose of this tank is to provide a piercing bonus to infantry divisions. Only. FrontierJustice- • 3 yr. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. . Also, investing in naval aviation might be worth it for extra anti ship. Naval Bomber: 20 bombers/minelaying capacity, so a minimum of 520 IC/minelaying power. ProcessTruster • 6 yr. I have 500 hours on the game, mostly in multiplayer focusing on Navies since I cant micro ground forces very good. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Let me explain. Every point of Air Superiority is 1% less defense and movement speed for your opponent in the region and vice versa. You can change the icon of each ship class in the ship designer, if desired. However I have tried tactics with torpedo bomber and cheap destroyer spam and I got there. A single Naval Yard outputs 2. Our first focus will be "Purge the Kodoha Faction". Got a pretty good result after fighting a much more massive Italian fleet, the only advantage was carriers, but those pilots did good work. 792 votes, 42 comments. Start Building heavy TDs but dont use them yet. The first design we will be testing is spam of a light cruiser design (no armour) with a 1:1 ratio of roach destroyers as well. This video gives a basic explanation of destroyers, their possible applications & relevant templates. Around a 13. My patrols rather rapidly depleted the Japanese stock of DDs and submarines. Destroyer II. Heavy AA is really good, Heavy arty is really good, pick only light or medium arty, don't mix both like historical templates do. For thousands of years until today, naval trade has been mostly faster and far cheaper as compared to land trade. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The best thing to hunt enemy fleets is aircraft, the naval portion of the game is a mess. But you desperately want the Armor. You can never go wrong with torpedos and it always is a good idea to build screen with a. 7% damage reduction with its light guns. View community ranking In the Top 1% of largest communities on Reddit. even the. increased number of convoys covered by each destroyer on escort from 10 to 12. AI often gets tricked into shoving all of it's fleet there to block the Channel from crossing, but in fact they get utterly bombed to the depths of the sea. 4. Highlight the ships you want to retro, then click on the button under the admiral and select the new design. 1936 Destroyer Hull. Specialized destroyers and naval bombers should do the trick. Try it, give up on historic vs AI, I garauntee you will enjoy it. Naval bombers delete the screens, subs kill the convoys and capitals. Also flanking and encirclement. Also, destroyers have almost no health and get picked off quickly, light cl's with max armor would last much longer and counter shitty destroyers much better than just a destroyer spam. I'd say they are just fine. Now all of them can pierce it, I end my anti-tank gun production because its useless. Maybe go for breakthrough instead. At the start of the game, each country will have a. Go to hoi4 r/hoi4 • by. Good news: it's better at dogfighting than the 1940 heavy fighter. there is 3 important modules to a good spam destroyer design. Electronic Mechanic Engineering. This assumes you actually have obsolete 1936. The second is to turn the tank into an SPG, and put it in a division. Last time I played I used the battlegroup of 12 BB, 12 CL, and 36 DD. -Jusp spam Naval Bombers and nuke the enemy fllets. Light Engine II. Secret Master Covert Mastermind. 2. 5% increase in manpower losses which means the 7/2 will eventually reach a point where it will have lost more manpower than what you've saved from reduced cost to field. Business, Economics, and Finance. If air isn't an issue then it's between all main guns and dual torpedoes. This ensures that your width and org are still on track. Cruiser "spam" seems to have taken that place, although some of the CC community seem to be testing ways to get more crew onto a cheaper hull (since ship crew is part of the calculation for how much control a ship gives). That makes "super marines", thus the name "space marines" from warhammer 40k. #shorts #hoi4Spam subs A few destroyer squads and maybe a Light Cruiser or two as your flag ships until you have loads of dockyards and time. I will use a 'multiplication factor' to indicate how effective a 1% increase in its respective stat is to overall combat effectiveness, assuming enemy aircraft are similar in stats to yours. What is the use for heavy tanks in HOI4? Light tanks are fast, take less production, and have the best soft attack per buck. Having air superiority is super important for spotting and battle. Construction 1. Front 1. (Optional) Just naval invade your enemy before they invade you, the AI is pretty shit at defending its ports, you only need around 10 divisions to secure a beachhead. Swap all their car and motorized supports out for cav ones. These 40W heavy tank divisions should melt through any german division and allow you to get some heft encirclements. 5. I would say subs are the most OP. It should decimate England’s outdated navy, as most of your navy will be tier 2, while England’s is all old tier 1 ships. Air Superiority is especially crucial as Germany. My CLs are destroyer killers so new ships and upgrades get all CL guns or the best secondaries available. An army in HOI4 is a single unit with it's own stats, so sending 1 tank along with 7 infantry can effectively put all 7 in the tank. Passive Sonar. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. It's a luxury problem but it can save a lot of unnecessary work, though. Battleship Designs. Tanks have high breakthrough but low defence, which means they are vulnerable when on the defensive side of a battle. Whereas, if you don’t need many torp destroyers. You only need 7 tanks to make a Super-Heavy TD battalion , 35. Howitzer have 2 uses. this guide focuses mainly on the hoi4 surface fleet. Save the template and convert some (or all) of your tank divisions into the new template. Having a ton of navs basically guarantees you’ll win. But you can't hit Screens with submarines. Depending on your theater, you can get away with as little as 14 light anti-air tanks and still take half damage from everything, if no one around has real artillery. So your best option are Destroyer's and Submarines. Light cruisers, especially with the Escort Fleet designer, are in my opinion the best ships for raiding or escort/screening. 7 Infantry + 3 Heavy Tank Destroyer with updated Gun (+5):. We have updated our Community Code of Conduct. Try to dominate Dutch trade. Nobody mentioned the obvious: upgrade the ships with AA. There are no class-specific bonuses at all for battleships, battlecruisers or heavy cruisers, but if built they share the array of global bonuses under this doctrine. The most one could expect is that more anti air means that a ship would take around 30 naval. Take out Japan from China to generate war score, then land in Japan, its all take just 6 months to finish off Japan and annex all China+Japan(if Japan defeated China). I alternate between those two, recruiting. Light Battery II. And your heavy tank will represent like maybe 2-5% of your division HP and Organization. Air defence. Never used tank destroyers, since the AI seems to love infantry and little else. The tank destroyer board seems like it would be great for mixing heavy tank destroyers in with infantry, but so would the heavy tank designer. Go to hoi4 r/hoi4 • by. How to build ships in By Blood Alone. I’ve seen Das Boot and it doesn’t take much to take them out of commission. But. However, if you run into carriers, they will wreck capitals no matter what. Note also that you only need 30 TD per slot, unlike 60 tanks and TDs come off the assembly line about 40% faster than regular tanks. Improved vanilla technology icons. AI can't really handle high tier subs with snorkels so that's an easy way to kill ships on a budget. The key to China is not to faff about in the first year and a half/year and three quarters or so that you have. There are essentially two metas. This is extra effective as Germany due to your Admirals, focus tree, research bonuses, and simple geography. The way naval hit probabilities work in hoi4, it's a reasonable concept. What is the best way to deal with enemy destroyer spam? [All DLC] r/civ5 • Do bomber land attack promotions affect interception damage? r/hoi4 • Who ripped up all the railways in Europe? r/hoi4. If there's nothing else to be taken away from this, it's that battleships, battlecruisers, and carriers are such a high order of magnitude above their contemporaries in terms of providing naval supremacy that their existence. The weaknesses are enemy airpower, good ASW cruisers, or destroyer spam (but destroyers only deter and not kill). I have been playing this way more and more as it is easier and far less manpower lost. Remove armor, that lets you reduce engine. Countries with a unique focus tree have already received 80 or 99% of their icons, so the mod will be updated. ago. Or in other words, a comparable heavy cruiser might dish out at-best 27 rounds per minute compared to an equivalent light cruiser at-worst 72. This is one of the cheapest ways to build a “real” navy. If you start the game with a navy, stack all the subs in one navy and throw the rest of your navy in reserve. You can also just spam destroyers/subs if you want an easiest way to maintain naval superiority and use bombers to kill ships. Strike fleets should help you achieve either one of those objectives. 8x. It occurred to me, after learning more about historical ships and their effectiveness, that Light Cruisers did perform quite well. I don't think any of them changes the naval AI more than Expert AI does but they could change other aspects that. The reason that it is worth it on mp is that you have fast research access (assuming that you have researched main tank) for speciallized anti tank divisions in case you believe or see that your oppoment is producing lots of tanks. Report. It’s not exactly clear in. paradoxwikis. #2: Surface detection and speed are key. k. In HOI4 you can probably build around 15 destoyers for a Battleship and around. The formula is scaled, and goes from 0% damage reduction at Armor=Piercing, to 90% reduction at Armor is 2x Piercing. Next, there is a specific limit for the number of equipment you cant type. As stated, need to use subs in small groups but also make sure each sea zone only has small amounts as well because subs tend to dogpile any active combats so have 6 small fleets of like 3 subs, any time one group finds a convoy, any acvite sub groups in the area will dogpile in. No one should ever make destroyers - they're absolutely worthless. Maybe if they expand on the trade and supply system, then navy could become more worthwhile. New Player Tutorials. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. That makes planes far more important than infantry. In both world wars, particularly the first, they had a nasty tendency to suffer catastrophic explosions with nearly all hands lost. r/hoi4. adj. Medium battery vs light battery. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. In addition I have a better template that adds AA and logistics. Someone has also recommended doing the same but with SP heavy AA guns since you need far fewer SPAA guns to for a battalions but you get all the hardness and piercing but I haven't tested it. Look, the problem with naval combat in HoI4 is the same problem with land combat: Far too much of the tactical and operational levels of combat are abstracted and nonsensical. ASW destroyer template? 450 hours in and still need help with naval strategy and designs. . Your actual aircraft are the worst of three. Are you sick of torpedo-destroyer spam and other naval metas? they take no skill and crush well. Go to hoi4 r/hoi4 • by. • 6 yr. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. What you want is for your infantry to be able to hold long enough against tanks so. Infantry : 40W Inf ( supp : art, log,recc,eng) Tanks : tanks and motorized , take around 30-35 org fill up the rest with tanks untill you have 40Width. Their role is just to spread damage around, so that nothing gets sunk. Destroyers should be at least 4 per cruiser. I personally divide my subs into 5 groups and set each group a target strength of 20 subs. have 10k planes in 1939. CryptoDespite that, the US, Japan, and Germany all build the same 'stock' model of Destroyer that the UK, France, or Liberia do. Vanilla HOI4 doesn't work. ago. As we all know ships in Hoi4 have been completely changed the old "rock-paper-scissors" system of pre MTG naval combat, e. The cruisers kill enemy screen ships. Focus on bombing enemy ships, and plan naval invasions. Constructing a HoI4 Germany Guide. Subs can play a lot of different roles and the fleet size depends on what you aim for. Navy Works like: 1 Admiral has a Fleet, each fleet has different Task Forces. Also using your armored divisions to fight the enemy's armored divisions seems kinda stupid since you will be losing lots of armor yourself. Description. This page was last edited on 25 December 2016, at 08:31. You can put groups of DDs on Invasion support to have them tag along with the troop transports. Keep them out of shallow water and away from enemy bombers, both of which murder subs. Go to hoi4 r/hoi4 • by.